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Post by Darth Morgoth on Feb 28, 2008 2:45:00 GMT -5
The Bounty Hunters Guild was an ancient institution that regulated the bounty-hunting trade. It was led by a guildmaster who held members to the Bounty Hunters' Creed, the unwritten rules of the bounty hunters. Its rules were the laws that kept bounty hunters together.
Organization The Guild was made up of ten major houses: House Salaktori, the most prominent; House Renliss, which only accepted female members; House Benelex; relative newcomers House Neuvalis; House Paramexor; House Tresario; the Mantis Syndicate; the Ragnar Syndicate; the Skine Bounty Hunter College; and the Slaver Syndicate. Some houses specialized in certain types of bounties; for example, members of House Renliss would only pursue male fugitives and members of Paramexor specialized in catching murderers.
History Old Sith Wars During the Old Sith Wars, many hunters ceased to follow the Creed, giving in to the dark, desperate mood of the times. With the Jedi nearly extinct, Goto, leader of the Exchange on Nar Shaddaa put out a bounty in the hope that the guild's members would bring them alive, however, many thought of it as a decree to destroy Jedi and attempted to kill known survivors. Members of the Guild on Nar Shaddaa turned on each other in eagerness to capture the Jedi Exile. Vossk, the leader of the Guild, was one of the few loyal to the Creed.
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